Netiquette Project Evaluation
- List 5 key words or key phrases you can use to get the information you need. Check out Listing Key Words.
- What questions do I want to answer? Brainstorm a list of 5 questions before you begin to look for information.
Daily Objectives:
Define an information problem. | Identify information needed in order to complete the task (to solve the information problem). | Create an outline, a storyboard, a graphic organizer, and/or a concept map . | Identify and define authentic problems and significant questions for investigation. | Plan and manage activities to develop a solution or complete a project. |
Word of the Day: Key words - Good key words are the important words or short phrases that specifically describe your topic and closely related topics. They are not long sentences.
Daily Objectives:
Identify the Vocabulary and and computer programming concepts. | Program a sprite to move a specific distance. | Program a sprite to move a specific direction. | Arrange statement in logical order. | Evaluate and enhance threads in Scratch. |
Word of the Day: Events - Not only can events be signaled by blocks, they can also be signaled by a user's actions. Clicking Scratch's green flag, for instance, effectively signals an event that is handled by:
In Scratch, not only do events enable threads to communicate, they also allow sprites to communicate with each other. For instance, two sprites might want to play Marco Polo with each other, with one sprite's behavior defined by the leftmost thread below and the other sprite's behavior defined by the rightmost thread below:
Out of statements, Boolean expressions, conditions, loops, variables, threads, and events can you construct interesting (and fun) programs. In fact, let's explore the inner workings of what, on first glance, appears to be a very complex program but, ultimately, is just an application of these building blocks.
Let's turn our attention to Oscartime!
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