Sunday, March 26, 2017

Programming With Karel



Introduction to Programming With Karel Textbook

Karel is a dog that lives in a grid world. Karel can move around the grid world and put down and take tennis balls, and we can use Karel to solve different problems and explore the basics of programming. Karel understands a few basic commands that you can use when writing your programs.






1INTRODUCTION TO PROGRAMMING WITH KAREl 
   
2 MORE BASIC KAREL
   
3 KAREL CAN'T TURN RIGHT
   
4 FUNCTIONS IN KAREL
   
5 THE START FUNCTION
6 TOP DOWN DESIGN AND DECOMPOSITION IN KAREL
  
7 COMMENTING YOUR CODE
  
8 SUPER KAREL
  
9 FOR LOOPS
      
10 IF STATEMENTS
   
11 IF/ELSE STATEMENTS
   
12 WHILE LOOPS IN KAREL
    
13 CONTROL STRUCTURES EXAMPLE
  
14 MORE KAREL EXAMPLES AND TESTING
  
15 HOW TO INDENT YOUR CODE

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